Games, Software, and Visual Experiments

TJWORKS

I am a full-stack game engineer specializing in gameplay programming, system design, and software architecture. I build games, backend infrastructure, developer tools, and automation systems, and also work with 3D modeling and shader programming. My stack includes Blender, Unity, Godot, C#, TypeScript, Python, and SQL.

Games

Playable work and prototypes.

Software

Tools and code projects.

3D Art

Models and hard-surface pieces.

Shaders

Rendering studies.

Writing

Notes, essays, and updates.

Contact

Ways to reach me.