Games, Software, and Visual Experiments
TJWORKS
I am a full-stack game engineer specializing in gameplay programming, system design, and software architecture. I build games, backend infrastructure, developer tools, and automation systems, and also work with 3D modeling and shader programming. My stack includes Blender, Unity, Godot, C#, TypeScript, Python, and SQL.
Games
Playable work and prototypes.
Software
Tools and code projects.
3D Art
Models and hard-surface pieces.
Shaders
Rendering studies.
Writing
Notes, essays, and updates.
Contact
Ways to reach me.