Games
I make games independently and in collaboration with others. Here are selected samples of my work.
Sukima
I developed Sukima independently, handling everything from 3D modeling and texturing to gameplay programming, shaders, backend networking, authentication services, and database design.
I am particularly proud of the physics-inspired water shader system, which responds dynamically to lighting and supports the game's day-night cycle and rain ripple effects.
Sukima was ranked #10 overall by community vote in the SoloDevelopment Marathon Jam #5 on itch.io, and placed #3 in the Graphics category.